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Starting pacing could be better.

Enemies in first zone have 40-50hp while the boss has 600+

There needs to be a way to do a zone without getting the boss attack or you have to run far too many runs to get resources, and extract before the boss fight ever time.

A run can be 2-3 minutes, with a 2 minute cooldown for rest bonus.

If you let us run indefinitely in a zone, we can at least grind resources before the first boss fight.

Thanks a lot for the detailed feedback, it really helped! The first boss is meant to be a wall you push through, but you're right that failing it was too punishing early on. In the next update, dying at low levels only costs part of the run's loot instead of most of it, the rest bonus wait starts at 30 seconds and grows with your level, and the Head to Exit button pulses before the boss wave so you know you can leave with your loot.

holy ai slop all of this is ai and i know you already tagged it but just do the damn work yourself bro 

like the concept of the game is genuinly good but you ruined it by ai slopping the whole thing

thanks for the honest feedback and glad the concept clicked for you. we're a two person indie team, and we disclosed the AI use up front because we'd rather be transparent about it. it's what lets the two of us build a game of this scope. if you give the demo a try, we'd genuinely love to hear what you think of the gameplay itself.